Learning how to play rook online is not very difficult.
The rules are simple and just about anyone can play rook online or offline with success.
The following information will help a new player get started playing rook online. The information does not go into the strategy only the general
terminology and rules. Once a player finds a site to play rook online they will gain the strategy rather quickly. The strategy closely resembles that
of Spades, Hearts, or any other trick taking game.
Official Rules
Four players are organized into two teams of two players each, sitting opposite each other. Players must keep their hands secret from all other
players, including their teammates. The object of the game is to be the first team to reach 300 points by capturing cards with a point value in
tricks. If both teams have over 300 points at the end of a round, the team with the higher point total wins.
Only certain cards have a point value. These are known as counters. Each 5 is worth 5 points, each 10 and 14 is worth 10 points, and the Rook Bird
card is worth 20 points.
The Deal
The 1s, the 2s, the 3s, and the 4s should be removed from the deck, and the Rook Bird card should be added, for a total of 41 cards. The dealer
shuffles and cuts the deck, then deals all of the cards, one at a time. After every player has received his or her first card, the dealer places one
card in the center of the table. This is repeated until there are five cards (the nest) in the middle of the table. The remaining cards are dealt
normally.
Bidding
After the deal, players bid in increments of 5 points for the privilege of naming the trump suit. Bidding starts with the player to the left of the
dealer and passes clockwise. The minimum bid is 70 points, and the maximum is 120 points (the number of points a team would make if they captured all
the counters in the game). If a player chooses not to increase the bid, he may pass to the next player. A player that has passed may not make another
bid for the round. The high bidder adds the five cards of the nest to his or her hand, then lays any five cards to the side. The high bidder then
names the trump suit.
Play
After the trump suit has been named, the player to the left of the dealer places any card of any suit face-up on the center of the table. Play
proceeds clockwise, with each player playing one card face-up in turn. After each player has played, the player who played the highest card of the
suit of the leading card takes all of the cards played, or "takes the trick".
A player must either follow suit (play a card of the leading suit) or play the Rook Bird card. If a player has no cards of the leading suit, he or
she may play any other card, including the Rook Bird card or a card of the trump suit. The highest card of the leading suit takes the trick, unless a
trump card is played, in which case the highest trump card takes the trick.
If a player reneges, or fails to follow suit when he or she could have, the error may be corrected before the next trick is taken. If it is not
discovered until later, the round ends, and the team that made the error loses a number of points equal to the bid, regardless of which team made the
bid. The opponents score all the counters they captured before the error was discovered.
The person who takes the trick leads in the next trick. When a trick is taken, it is placed face-down in front of the player who took it. Tricks
taken may not be reviewed by any player until the end of the round. The player that takes the last trick in a round captures the nest and scores any
counters in it.
The Rook Bird card
The Rook Bird card is the highest trump card in the game. It takes any trick in which it is played.
You may play the Rook Bird card at any time, even if you are able to follow suit. It is the only card that may be played this way. If the Rook
Bird card is led, all other players must play a trump card, if they have one. If the trump suit is led, and you have no other trump card, you must
play the Rook Bird card.
Scoring
When all possible tricks have been taken, each team adds the counters it captured. If the bidding team failed to make the number of points bid, the
team loses a number of points equal to the amount of the bid, and does not make any points for counters captured in the round. The opposing team
receives points for any counters they captured.
The first team to reach 300 points (or a predetermined amount established by the players at the game's start) is the winner.
by From Wikipedia, the free encyclopedia
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